Since late 2022-ish, I'm no longer doing game mods since I'm working on something else that takes all of my time. However, I am still monitoring emails in case there's any questions about old models.
flyingratmodding
Fangirl + modding tools
Thursday, April 4, 2024
Monday, October 31, 2022
Lycoris Recoil - Kabayaki Taro (Suit Takina) L4D2
Because I'm a big fan of good Homura expys, I'm working on a suit ver
of Takina (since there's plenty of models of her in her regular
outfit). So I'm returning to game modding for just a little bit. Planned to be an RNG
model, with the main difference being no jacket and with jacket.
I can no longer work on GTAIV mods since I don't have access to 3ds max anymore. If you want to convert them yourselves I can provide a blender file or objs that are already prescaled and posed for GTAIV conversion.
I added a loose tie mesh for a total of 4 different rng possibilities. The tie is jiggleboned, so more flowy bits for fun.
Current status: Done. She's replacing Francis only because I want both her and Homura on the same team. But characterwise Bill makes the most sense. Also, all of my older L4D2 models are completely updated on the workshop.
Standalone vpk: https://www.mediafire.com/file/ynhqu1ftulysecz/l4d2_francis_kabayaki.vpk/file
Monday, January 10, 2022
Miscellaneous GTAIV Mod Dump
Edit: Unfortunately I no longer have access to 3ds max, so there won't be any more new GTA4 mods (I got lazy on the last few). If you want a model and are able to convert it yourself, I can send a blend file with the model already resized and posed. I may still work on models for L4D2 randomly.
For many playermodels, I advise getting a trainer, some models (Homura) have different hair meshes. Some mission outfits rely on the base shoes and this results in clipping (biker/trash outfit clips with a lot of models' base shoes) and you'll probably want to be able to swap them out.
L4D2 notes: Madoka, Homura, and Ara are updated on the workshop, will upload standalone vpks at some point. Fixed weight painting error on GCDC Elesis's first person model.
Changelog:
Feb 7: Uploaded Homura playermodel and Elesis-Captain of the Red Knights player model.
March 20: Uploaded Elesis-Blazing Heart player and ped models and Capt of the Red Knights ped models.
March 29: Uploaded Madoka v1.2 ped model.
March 31: Uploaded Toriko player and ped model.
April 1: Uploaded Homura v1.2 ped model
April 16: Uploaded Bandana tweak and Madoka player model
April 24: Uploaded Ara ped and playermodel
[All Characters]
Adjusted Bandana (ski mask for 3leaf) mesh that fits just a bit better:
https://www.mediafire.com/file/e98jzhy3m3gfneq/bandana.zip/file
[Madoka Magica]
Homura V1.2
Edit: As of Feb 7, 2022 - the main playerped archive is updated with the new head mesh (but it only replaces the main head mesh, no alternate expressions yet). If you downloaded the playermodel before that time, its still the old mesh. If there's any issues please let me know.
Note: I'm using the ENB Artstyle mod by MetalWarz here, I think it works really well for stylized models.
Head+teeth model only Update DL: https://www.mediafire.com/file/gmmxy5z0qg1jcms/HomuraGTAIVHeadV2.zip/file
Full Playerped.rpf DL: https://www.mediafire.com/file/jp95684xtn1ljrs/HomuraGTAIV.zip/file
Ped (Glasses/noglasses) DL: https://www.mediafire.com/file/im2kqdle9834kjs/HomuraPED.zip/file
Madoka v1.2:
(for player dl) Grab Homura's player archive and replace the wtds and wdrs in playerped.rpf with the ones in the below download, most mission outfits there are compatible.
Has 3 different expressions and sunglasses on alt hair mesh.
Player DL: https://www.mediafire.com/file/7vziina9jnh02oq/MadokaGTAIV.zip/file
Ped DL: https://www.mediafire.com/file/t782zn37nojyvjt/MadokaPED.zip/file
Ped DL - some alternative facial expressions:
[Grand Chase: Dimensional Chaser]
Capt of Red Knights Elesis
(for player dl) Grab Homura's player archive and replace the wtds and wdrs in playerped.rpf with the ones in the below download, most mission outfits there are compatible.
Edit: Feb 7, 2022 there was a bug earlier where she had the wrong hand models, that's fixed now.
Player DL: https://www.mediafire.com/file/e3rcolxki1lmxy3/CaptOfRedKnightsElesisGTAIV.zip/file
Ped DL: https://www.mediafire.com/file/mzgtrsv9qhs8oww/CaptElesisPed.zip/file
[Elsword]
Blazing Heart Elesis Update v1.2:
(for player dl) Grab Homura's player archive and replace the wtds and
wdrs in playerped.rpf with the ones in the below download, most mission
outfits there are compatible.
Player DL: https://www.mediafire.com/file/xwgm0vugvn4e4d0/BHElesisNEW_wdrwtds.zip/file
Ped DL: https://www.mediafire.com/file/0ka9r5xbjcw5eit/BHPed.zip/file
Sakra Devanam Ara Update v1.2:
Player DL: https://www.mediafire.com/file/efzudqpb9c3gnr3/AraGTAIV.zip/file
Ped DL: https://www.mediafire.com/file/jqfk0g7z8maffo0/AraPed.zip/file
[Otherside Picnic]
Toriko - Manga Appearance Expedition outfit
(for player dl) Grab Homura's player archive and replace the wtds and wdrs in playerped.rpf with the ones in the below download, most mission outfits there are compatible.Player DL: https://www.mediafire.com/file/q9ottgt39a6c1ut/TorikoGTAIV.zip/file
Ped DL: https://www.mediafire.com/file/w415saxeqdtlg8q/TorikoPed.zip/file
Sorawo - Anime Expedition outfit
(for player dl) Grab Homura's player archive and replace the wtds and
wdrs in playerped.rpf with the ones in the below download, most mission
outfits there are compatible.
Player DL:
Ped DL:
Monday, April 5, 2021
Otherside Picnic (L4D2)
Just these two, and I'm taking a break from game modding.
Sorawo (Nick) Anime Ver Expedition: right eye glows, jiggle bones on hair and things on her hoodie.
Edit: quick update - fused the fps meshes together so she no longer has horrible clipping issues in first person. fixed rigging issue with shoulder. Also both mods are on workshop now.
Link: https://www.mediafire.com/file/vebpr2uzt5evjrm/Sorawo_%2528Nick%2529.zip/file
Toriko (Ellis) Manga Ver Expedition:
Jiggle bones on hair, forearm glows + fades in and out
Link: https://www.mediafire.com/file/95wor4tttfm2byh/L4D2_Toriko_%2528Ellis%2529.zip/file
Some notes: her design isn't fully adherent to the one in the manga. Her eyelashes should be blonde too but this isn't visible at all in game so I made them dark for contrast. Her boots are also completely black, but similarly for contrast reasons I made the soles lighter colored.
still want the below effect but might not be possible with the current vtf options
Saturday, July 4, 2020
Elesis - from GCDC
Some general notes:
I've changed the face mesh + textures quite a bit in order to get more of a "flat" feeling + proper non lazy eyelashes. The topology was almost completely rebuilt. This part took me a really long time. Elesis's face textures were actually painted (after many months of practicing on other stuff) instead of awkwardly rendered in Blender. In L4D2 the new face seems alright so far, might still need a bit of tweaking. After that, there'll be a 3rd round of face updates for everyone.
Elesis replaces Nick, even if she isn't as much of an violent asshole in Dimensional Chaser.
Sunday, September 9, 2018
(GTAIV) HomuraPED Release / Playerped to Ped Texture Duplication Script - In Progress
Also here: http://www.mediafire.com/file/im2kqdle9834kjs/HomuraPED.zip/file
A couple of notes about this release:
The texture sizes are in GTAIV range, so they're 512 or less (with exception being uppr (1k)). The textures are already duplicated so you shouldn't run into invisible models, but let me know if you do. If you want higher res textures because your computer can handle it, you can get them from Homura's player model archive or you can send me an email asking for the source textures (I don't think any of them go beyond 2k though and a lot of textures are only 1k)
Since I made this PED release using my conversion tools for both texture and odr conversion, there might be unforeseen bugs. If you encounter this, please let me know with the name of the ped you were replacing and what kind of bug it was (invisible model/crashing/etc.).
Notes about the current status of the texture duplication script:
While the script is working, it requires both Pillow (a python image manipulating library) to be installed as well as Python3, so I think I have to distribute this as an executable so its not annoying to use.
If you already are familiar with the command line, and have both python3 and pillow installed, you can get the script below, otherwise, I'll be slowly working towards an executable version of this.
Edit: Script was updated Sept 13, 2018 for readability purposes.
http://www.mediafire.com/file/d3memuq0vicuri5/TextureConversion.py/file
The only thing this script does is duplicate and resize textures (sizes can be specified in the scripts dictionary lists (detailed below)). The duplication is to avoid the invisible model issues that pop up when you're missing a 00x texture. The resizing is to address issues where your computer may not be powerful enough to manage larger resolution textures (1k+), causing the game to either infinite load or crash when spawning a replaced ped (includes loading on cutscenes). You can try using this script if you find a custom ped is causing this issue.
At the moment, how it works is you extract all the textures from your ped or player wtd as png files.
If you extract normal and specular maps from the player .odr folders, they are possibly not named properly (I know my models spec and normals are not). If this is the case, rename the 000s to the correct name before running the script, here are the (for the body parts at least) names below.
It's not recommended to leave out normal and specular maps, the lighting on the model will be incorrect.
If you extract from a ped library, they're probably all named correctly and you don't need to adjust the names.
Put all images in a folder, put the script in the same folder and run the script. It does not need any command line arguments. Once the script runs, you should be able to select all images and import them into the .wtd. For most models DXT1 will be fine (DXT5 for anything with transparency), the other formats may increase the size of the .wtd.
Additional notes for editing the dictionaries (If you've never used a python dictionary, only change the numbers, don't touch the things in quotes) - going to turn this into some sort of ini file later for easier access outside of the executable:
There are 4 different dictionaries.
NumberOfCopies - (how many duplicates do you want to make of a texture) For example, a PED like Terry might have 2 upprs for the upper body. A PED like roman might have 5 upprs. To be on the safe side having 5 copies of the upper and lower body should completely avoid the invisible model problem. With the current default resolutions/number of copies in the script, the maximum wtd size after resizing and duplicating all the textures is somewhere around 2k-3k, which should be ok for most medium range computers.
SizeOfImages - how large do you want the Diffuse (Color) textures to be. These are the "main" textures, generally needs to be the largest out of the 3 main types. A small diffuse texture means lots of pixellation. A large diffuse texture will have the most impact on the crispness of a character's textures.
SizeOfNormalImages - How large do you want the normal maps to be. These are "faked" detail textures. When you see light bounce off wrinkles on clothing, these are dictated by the normal maps. They are the purplish blueish pictures. These can be smaller than Diffuse maps and do not contribute as much to pixellation. In GTAIV, loss of quality in these maps are not particularly noticeable.
SizeOfSpecImages - How large you want the specular maps to be. Usually white black although sometimes there's some colorization. These dictate how bright a certain part of the texture should be. These can be even smaller than normal maps. In GTAIV you cannot leave these or normal maps out, you need all three types otherwise the lighting on the model is really screwed up (it'll look really dark and shiny)
Below: I used the resizing script on my Homura (black hair) ped model. In this, she has 512x512 at max (total of 1.4mb wtd size), and looks pretty decent. However, there's pixellation if you zoom in really close.
Thursday, August 23, 2018
List of Miscellaneous Things
Elesis Fixes:
Light Model
Replace L4D2 skin textures with the better GTAIV textures - in progress
shotgun bug + hitbox issues - Done (apparently I did this a while ago)
Add a couple more jigglebones/fix hair jigglebone issue
ribbon on jacket has a strange rigging issue -
needs lightwarp on first person
consider solidify modifier on jacket
Anthy:
Light Model
hitbox issues
Figure out if she needs a lightwarp or not.
General revamp stuff
Homura:
Corpse replace - still unsure what to do for this one
shotgun bug + hitbox issues
RNG the glasses
Madoka:
Fix dress - done
minor texture update to face -done
Ara:
I think she is actually complete for L4D2 unless I fix the misc issue below.
Rig her for GTAIV.
Misc (for all):
Experiment with the new facial flexes that allow for better results