Thursday, August 23, 2018

List of Miscellaneous Things

Random, smaller stuff that still needs to be done. Classes are starting up again so I'll be busy again and might not be able to finish all of these anytime soon.

Elesis Fixes:
Light Model
Replace L4D2 skin textures with the better GTAIV textures - in progress
shotgun bug + hitbox issues - Done (apparently I did this a while ago)
Add a couple more jigglebones/fix hair jigglebone issue
ribbon on jacket has a strange rigging issue -
needs lightwarp on first person
consider solidify modifier on jacket

Anthy:
Light Model
hitbox issues
Figure out if she needs a lightwarp or not.
General revamp stuff

Homura:
Corpse replace - still unsure what to do for this one
shotgun bug + hitbox issues
RNG the glasses

Madoka:
Fix dress - done
minor texture update to face -done

Ara:
I think she is actually complete for L4D2 unless I fix the misc issue below.
Rig her for GTAIV.

Misc (for all):
Experiment with the new facial flexes that allow for better results

Monday, August 13, 2018

Sayaka's Sword (Machete) L4D2: Released


I was slacking, hadn't done a weapon in a while so I went ahead and made Sayaka's sword for fun. It was a lot more challenging than I thought.
High poly
I tried handpainting stylized textures for the first time. I'm not very good at painting/coloring, so this was good practice for me. I also had to clone tool a lot of the mirror seams because I didn't paint past the UV islands enough, and they're not quite perfect if you look close enough.  On this weapon, I applied the same lightwarp that was on Madoka's hair since L4D2's default lighting didn't look quite right on these textures. The sword also comes with specular and normal maps. The blue strip in the middle of the blade also glows in the dark.

Ideally, I'd like to go all the way with this weapon mod and make custom anims + custom blood textures, but we'll see if I'm anywhere near successful with that.